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OG Sniper

Late in the round, pick the best solo and split tiles by expected ORE (empty tiles allowed) and split your budget evenly. This is Type 2 Manual — not retired on-chain DynamicEv.

What does OG Sniper do?

Every ORE round (~60 seconds), miners deploy SOL to a 5×5 grid of squares. At the end of each round, one square is drawn as the winner. After ORE #167, SOL is not a jackpot: a miss returns ~0.891× of that square’s own stake and a hit returns ~0.99× — winners do not collect other miners’ SOL. ORE still goes to miners on the winning square (plus top-miner / motherlode).

OG Sniper waits until late, ranks solo and split pools separately with HighestEv (expected ORE share minus the ~10.5% SOL haircut; no loser-pool L), takes your mix from the top of each pool, and even-splits your round budget. Empty tiles are eligible — they are often the best solo ORE ticket.

In plain english

Late in the round, rank tiles by expected ORE (empty allowed) and put the same SOL on each selected tile. Default mix is 5 solo / 0 split. If five tiles are selected and your budget is 1.0000 SOL, you get 0.2000 SOL on each — one Type 2 instruction.

Not waterfill Sniper

Evore type 5 (DynamicEv) is retired. This page is the live Type 2 / #368 preset. It does not hunt a loser pool, does not skip empty tiles, and does not call 0.891 × L / (T+stake).

Settings

Round budget

Total SOL available for the round. The crank divides this evenly across the tiles it selects (per tile = budget ÷ tile count). Integer dust stays in your miner balance.

Round budget: 0.6000 SOL
Positive-EV tiles selected: 3
Deployed per tile: 0.2000 SOL
Total spent: 0.6000 SOL

Solo / split mix

How many tiles to take from the top of each pool after HighestEv ranking. Default is 5 solo / 0 split (classic sniper). You can add splits or cut solos. 0/N or N/0 is allowed. Strict: if the round mask cannot fill the mix, the crank skips (insufficient_mix) instead of swapping solo for split.

Round budget: 1.0000 SOL
Mix: 5 solo / 0 split
Deployed per tile: 0.2000 SOL
Type 2 ix: one mask × equal amount

Per-round safety cap

On-chain max_per_round is fixed at 1.01 SOL for user safety — it is not editable in the strategy form. The crank also clamps to your affordable balance after fees. Effective spend is min(round budget, 1.01 SOL, affordable balance). To raise the cap, contact a mod on Discord.

Max ORE price (optional)

Skip the round when the live ORE price (in SOL) is above this cap. Leave at 0 for no cap. New miners default to roughly “current ORE price + $20” of headroom.

Minimum weighted EV (%) (optional)

Only fire when the stake-weighted post-#167 EV of the equal plan is strictly greater than this threshold (ORE share minus the coverage haircut). This is not waterfill dmax EV. Leave at 0 to disable.

Minimum weighted EV: 2.00%
Tile A: 0.1000 SOL @ 4.00% EV
Tile B: 0.1000 SOL @ 1.00% EV
Weighted EV: 2.50%
Result: fire (2.50% > 2.00%)

If the weighted EV were exactly 2.00%, the round would be skipped — the rule is strictly greater than the threshold.

Gates

Optional skip gates in the strategy picker (off by default). They do not change tiles or amounts — only whether this round fires.

Starting recommendation

Start with a round budget of 0.1 SOL, mix 5 / 0, the default max ORE price, and minimum weighted EV at 0 (off). Raise the EV floor once you know how often rounds fire vs skip.

How to set up

  1. Connect your Solana wallet on the Mining page.
  2. Create a miner and choose OG Sniper in the strategy picker. Set round budget, solo/split mix (default 5/0), and optionally max ORE price / minimum weighted EV.
  3. Sign the transaction. This creates your miner accounts on-chain (Manager + Strategy Deployer + ORE Miner). Cost ≈ 0.005 SOL (account setup).
  4. Deposit SOL. Transfer SOL into your miner’s autodeploy balance. Minimum 0.03 SOL; 0.3 SOL or more gives runway for many rounds.
  5. Done. The crank evaluates the board late each round. HighestEv picks the mix; equal split fires one Type 2 ix. Otherwise Activity shows why it skipped.

When does it skip a round?

OG Sniper sits out the round (no deploy tx) when:

Things to know

Worked example

Late HighestEv with equal split and an optional weighted-EV floor.

A · Config
StrategyOG Sniper (Type 2 / mode 1)
Round budget0.6000 SOL
Mix5 solo / 0 split
Min weighted EV2.00%
Max ORE priceoff
Motherlode range gateoff
B · Algorithm thinking
RankTilePoolEVPickStake
10solo+4.80%yes0.1200
25solo+3.20%yes0.1200
39solo+2.70%yes0.1200
416solo+2.10%yes0.1200
521solo+1.60%yes0.1200
Planweighted EV2.50%> 2.00% PASS
DecisionFIRE0.6000
C · Activity log
RoundR372107
Line 1Sent 0.6000 SOL
StatusDeploy settled
D · Results
Returned SOL+0.5346 SOL
ORE earned+0.0120 ORE
BadgesWON · TOP
Sessionstiles 5 · mix 5/0

Activity (C) and Results (D) match what you see in the Mining Activity / Sessions panels. Thinking (B) illustrates what the crank evaluates that round — only EV Gate has a live Strategy Insight table in-app.

Skip variant (same config)

When plan weighted EV fails the floor, thinking shows SKIP and Activity records the reason — no deploy.

B · Algorithm thinking
RankTilePoolEVPickStake
10solo+1.80%yes0.1200
25solo+1.40%yes0.1200
39solo+1.10%yes0.1200
416solo+0.90%yes0.1200
521solo+0.70%yes0.1200
Planweighted EV1.18%≤ 2.00% FAIL
DecisionSKIPweighted_ev_below_min
C · Activity log
RoundR372117
Line 1SKIPPED
ReasonWeighted EV did not exceed minimum
D · Results
Deployed0.0000 SOL
ORE earned+0.0000 ORE
Badges—
Sessionsround skipped

Skip variant (Crowded-round skip gate on)

With Crowded-round skip gate enabled, HighestEv never ranks when recent network deploy averages above your cap.

B · Algorithm thinking
CheckValueOutcome
Crowded-roundavg 1.8000 > cap 1.0000FAIL
HighestEvnot ranked—
DecisionSKIPrecent_deployment_cap
C · Activity log
RoundR372206
Line 1SKIPPED
ReasonCrowded-round skip: recent deploys above your cap.
D · Results
Deployed0.0000 SOL
ORE earned+0.0000 ORE
Badges—
Sessionsround skipped

Skip variant (Motherlode range gate on)

With Motherlode range enabled, HighestEv never ranks when the live pool is outside your min/max.

B · Algorithm thinking
CheckValueOutcome
Live motherlode0.1200 OREbelow min
Your range0.2500–2.0000 ORE0.12 < 0.25
HighestEvnot ranked—
DecisionSKIPmotherlode_range
C · Activity log
RoundR372129
Line 1SKIPPED
ReasonMotherlode outside your min/max.
D · Results
Deployed0.0000 SOL
ORE earned+0.0000 ORE
Badges—
Sessionsround skipped