Late in the round, pick the best solo and split tiles by expected ORE (empty tiles allowed) and split your budget evenly. This is Type 2 Manual — not retired on-chain DynamicEv.
Every ORE round (~60 seconds), miners deploy SOL to a 5×5 grid of squares. At the end of each round, one square is drawn as the winner. After ORE #167, SOL is not a jackpot: a miss returns ~0.891× of that square’s own stake and a hit returns ~0.99× — winners do not collect other miners’ SOL. ORE still goes to miners on the winning square (plus top-miner / motherlode).
OG Sniper waits until late, ranks solo and split pools separately with HighestEv
(expected ORE share minus the ~10.5% SOL haircut; no loser-pool L),
takes your mix from the top of each pool, and even-splits your round budget.
Empty tiles are eligible — they are often the best solo ORE ticket.
Late in the round, rank tiles by expected ORE (empty allowed) and put the same SOL on each selected tile. Default mix is 5 solo / 0 split. If five tiles are selected and your budget is 1.0000 SOL, you get 0.2000 SOL on each — one Type 2 instruction.
Evore type 5 (DynamicEv) is retired. This page is the live Type 2 / #368 preset.
It does not hunt a loser pool, does not skip empty tiles, and does not call
0.891 × L / (T+stake).
Total SOL available for the round. The crank divides this evenly across the tiles it selects
(per tile = budget ÷ tile count). Integer dust stays in your miner balance.
How many tiles to take from the top of each pool after HighestEv ranking.
Default is 5 solo / 0 split (classic sniper). You can add splits or cut solos.
0/N or N/0 is allowed. Strict: if the round mask cannot fill the mix, the crank skips
(insufficient_mix) instead of swapping solo for split.
On-chain max_per_round is fixed at 1.01 SOL for user safety — it is not
editable in the strategy form. The crank also clamps to your affordable balance after fees.
Effective spend is min(round budget, 1.01 SOL, affordable balance).
To raise the cap, contact a mod on Discord.
Skip the round when the live ORE price (in SOL) is above this cap. Leave at 0 for no cap.
New miners default to roughly “current ORE price + $20” of headroom.
Only fire when the stake-weighted post-#167 EV of the equal plan is
strictly greater than this threshold (ORE share minus the coverage haircut).
This is not waterfill dmax EV. Leave at 0 to disable.
If the weighted EV were exactly 2.00%, the round would be skipped — the rule is strictly greater than the threshold.
Optional skip gates in the strategy picker (off by default). They do not change tiles or amounts — only whether this round fires.
Start with a round budget of 0.1 SOL, mix 5 / 0, the default max ORE price,
and minimum weighted EV at 0 (off). Raise the EV floor once you know how often rounds fire vs skip.
OG Sniper sits out the round (no deploy tx) when:
T == 0 is gone.L. Crowding other tiles does not change a tile’s HighestEv score.Current -- OG Sniper.Late HighestEv with equal split and an optional weighted-EV floor.
| Strategy | OG Sniper (Type 2 / mode 1) |
|---|---|
| Round budget | 0.6000 SOL |
| Mix | 5 solo / 0 split |
| Min weighted EV | 2.00% |
| Max ORE price | off |
| Motherlode range gate | off |
| Rank | Tile | Pool | EV | Pick | Stake |
|---|---|---|---|---|---|
| 1 | 0 | solo | +4.80% | yes | 0.1200 |
| 2 | 5 | solo | +3.20% | yes | 0.1200 |
| 3 | 9 | solo | +2.70% | yes | 0.1200 |
| 4 | 16 | solo | +2.10% | yes | 0.1200 |
| 5 | 21 | solo | +1.60% | yes | 0.1200 |
| Plan | weighted EV | 2.50% | > 2.00% PASS | ||
| Decision | FIRE | 0.6000 |
| Round | R372107 |
|---|---|
| Line 1 | Sent 0.6000 SOL |
| Status | Deploy settled |
| Returned SOL | +0.5346 SOL |
|---|---|
| ORE earned | +0.0120 ORE |
| Badges | WON · TOP |
| Sessions | tiles 5 · mix 5/0 |
Activity (C) and Results (D) match what you see in the Mining Activity / Sessions panels. Thinking (B) illustrates what the crank evaluates that round — only EV Gate has a live Strategy Insight table in-app.
When plan weighted EV fails the floor, thinking shows SKIP and Activity records the reason — no deploy.
| Rank | Tile | Pool | EV | Pick | Stake |
|---|---|---|---|---|---|
| 1 | 0 | solo | +1.80% | yes | 0.1200 |
| 2 | 5 | solo | +1.40% | yes | 0.1200 |
| 3 | 9 | solo | +1.10% | yes | 0.1200 |
| 4 | 16 | solo | +0.90% | yes | 0.1200 |
| 5 | 21 | solo | +0.70% | yes | 0.1200 |
| Plan | weighted EV | 1.18% | ≤ 2.00% FAIL | ||
| Decision | SKIP | weighted_ev_below_min |
| Round | R372117 |
|---|---|
| Line 1 | SKIPPED |
| Reason | Weighted EV did not exceed minimum |
| Deployed | 0.0000 SOL |
|---|---|
| ORE earned | +0.0000 ORE |
| Badges | — |
| Sessions | round skipped |
With Crowded-round skip gate enabled, HighestEv never ranks when recent network deploy averages above your cap.
| Check | Value | Outcome |
|---|---|---|
| Crowded-round | avg 1.8000 > cap 1.0000 | FAIL |
| HighestEv | not ranked | — |
| Decision | SKIP | recent_deployment_cap |
| Round | R372206 |
|---|---|
| Line 1 | SKIPPED |
| Reason | Crowded-round skip: recent deploys above your cap. |
| Deployed | 0.0000 SOL |
|---|---|
| ORE earned | +0.0000 ORE |
| Badges | — |
| Sessions | round skipped |
With Motherlode range enabled, HighestEv never ranks when the live pool is outside your min/max.
| Check | Value | Outcome |
|---|---|---|
| Live motherlode | 0.1200 ORE | below min |
| Your range | 0.2500–2.0000 ORE | 0.12 < 0.25 |
| HighestEv | not ranked | — |
| Decision | SKIP | motherlode_range |
| Round | R372129 |
|---|---|
| Line 1 | SKIPPED |
| Reason | Motherlode outside your min/max. |
| Deployed | 0.0000 SOL |
|---|---|
| ORE earned | +0.0000 ORE |
| Badges | — |
| Sessions | round skipped |