Late in the round, match a percentage of each occupied tile’s current SOL. You pick how many solo and split tiles. Skips a quiet board. Volume-share, not EV. Type 2 mode 9.
Shadow waits until late, looks at tiles that already have SOL, and deploys a percentage of each occupied tile’s current stake — walking the board until your bankroll cap is spent. Empty tiles are skipped. This is volume-share mirroring, not an EV ranker.
Follow occupied tiles at a fraction of their size. Quiet boards → sit out. Busy boards → shadow the crowd up to your cap.
Older docs described Shadow as retired on-chain type 1 / type 4. The live picker Shadow is Type 2 manual mode 9. Ignore any “Shadow is retired” banner on old copies of this page.
Maximum SOL this miner spends matching occupied tiles in a round. Clamped to your on-chain balance.
How many of the most-crowded solo (0–10) and split (0–15) tiles to take. Default 10 / 15 (all).
Deploy this share of each occupied tile’s current SOL. Example: 5% means roughly
amount = P × T / (10000 − P) on each occupied tile until the bankroll cap is hit.
Start with match occupancy around 5%, defaults 10 / 15, and a bankroll cap you are willing to spend on a busy board.
Optional skip gates in the strategy picker (off by default). They do not change tiles or amounts — only whether this round fires.
Late occupancy match: take a % of each occupied tile’s SOL until the bankroll cap is spent.
| Strategy | Shadow (Type 2 / mode 9) |
|---|---|
| Bankroll cap | 0.2000 SOL |
| Solo / split | 10 / 15 |
| Match occupancy | 5% |
| Motherlode range gate | off |
| Tile | Pool | T (SOL) | Match 5% | Spend |
|---|---|---|---|---|
| 7 | split | 1.2000 | 0.0632 | 0.0632 |
| 11 | split | 0.9000 | 0.0474 | 0.1106 |
| 3 | solo | 0.8000 | 0.0421 | 0.1527 |
| 14 | solo | 0.6000 | 0.0316 | 0.1843 |
| 22 | split | 0.5000 | 0.0263 | cap → 0.2000 |
| Empty tiles | — | skipped | ||
| Decision | FIRE |
| Round | R372106 |
|---|---|
| Line 1 | Sent 0.2000 SOL |
| Status | Deploy settled |
| Returned SOL | +0.1782 SOL |
|---|---|
| ORE earned | +0.0015 ORE |
| Badges | WON |
| Sessions | volume-share · cap 0.2000 |
Activity (C) and Results (D) match what you see in the Mining Activity / Sessions panels. Thinking (B) illustrates what the crank evaluates that round — only EV Gate has a live Strategy Insight table in-app.
When the late board has no occupied tiles to mirror, Shadow sits out — empty tiles alone never trigger a deploy.
| Check | Value | Outcome |
|---|---|---|
| Occupied tiles | 0 | none |
| Match occupancy | 5% | n/a |
| Spendable | 0.0000 SOL | empty plan |
| Decision | SKIP | no_eligible_squares |
| Round | R372116 |
|---|---|
| Line 1 | SKIPPED |
| Reason | No occupied tiles to match |
| Deployed | 0.0000 SOL |
|---|---|
| ORE earned | +0.0000 ORE |
| Badges | — |
| Sessions | round skipped |
With Crowded-round skip gate enabled, occupancy matching never starts when recent network deploy averages above your cap.
| Check | Value | Outcome |
|---|---|---|
| Crowded-round | avg 1.8000 > cap 1.0000 | FAIL |
| Occupancy match | not started | — |
| Decision | SKIP | recent_deployment_cap |
| Round | R372205 |
|---|---|
| Line 1 | SKIPPED |
| Reason | Crowded-round skip: recent deploys above your cap. |
| Deployed | 0.0000 SOL |
|---|---|
| ORE earned | +0.0000 ORE |
| Badges | — |
| Sessions | round skipped |
With Motherlode range enabled, occupancy matching never starts when the live pool is outside your min/max.
| Check | Value | Outcome |
|---|---|---|
| Live motherlode | 0.1200 ORE | below min |
| Your range | 0.2500–2.0000 ORE | 0.12 < 0.25 |
| Occupancy match | not started | — |
| Decision | SKIP | motherlode_range |
| Round | R372128 |
|---|---|
| Line 1 | SKIPPED |
| Reason | Motherlode outside your min/max. |
| Deployed | 0.0000 SOL |
|---|---|
| ORE earned | +0.0000 ORE |
| Badges | — |
| Sessions | round skipped |